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Old Aug 21, 2005, 03:12 AM // 03:12   #101
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Invincimonks may not be invicible by themselves, but if you add a healing monk in, and go on a 2 man smiting run...me and this smiting monk have teamed up, i solely heal, he smites, never having to worry about healing himself...we could probably to the entire UW ourselves, except it does get painfull boring sitting back and just clicking on 1 or 2 healing spells
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Old Aug 21, 2005, 03:44 AM // 03:44   #102
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I don't have to worry about healing spells myself either. Go figure.
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Old Aug 21, 2005, 04:49 AM // 04:49   #103
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The Frog was back today too, he said "Hit alt + F4 to see the entrance to Grenth's Footprint"!!!
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Old Aug 21, 2005, 07:27 AM // 07:27   #104
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Ok, ok. Now that we've talked about the nerf-bat to death, which professions do you feel will recieve a buff?

From: http://www.gwonline.net/page.php?p=162

Quote:
Originally Posted by Frog
Those who battle have aquired certain abilities. These abilities will see change in the coming days.

Those who are imperfect will be made more perfect. Those who are unfair will be made more fair.

The Frog is confused about "nerfs". He knows only the balances of natural law and right.
I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
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Old Aug 21, 2005, 08:19 AM // 08:19   #105
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Quote:
Originally Posted by Cobalt
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant.
The days where you could sell an ordinary storm bow/chaos axe/eternal shield for 25k lay several months back in time, before the 55/105 build reared it's ugly head. The price didn't go down because of the 55/105 monks in particular, but because the general public has now had time to play so much in UW/FoW that those items have become common. Just as one would expect with white items.

In fact a perfect example of what happens when items are made available through normal gameplay, as opposed to farming only. The items become more common, the prices drop, and the casual player gains access to them.


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Old Aug 21, 2005, 11:12 AM // 11:12   #106
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I also have to say, that nerfing the 105/55 builds would be a failure (not just coz I have one myself). It just uses the given spells on a few areas. Not more, not less. The argument that it ruins the economy is (imho) wrong. The economy was ruined by the last rader update where ppl got 1k+ ectos for a few platinums. We are here talking about the PVE part. In PVP, the invis monk has no chance - 1 enchant removal and hes gone. So how could the invis monk ruin the economy in PVE ? just because he is able to get more stuff than other players ? Hell, more stuff = lower prices. So the economy will benefit of these builds :P
And to the ppl alwaqys complaining that the game was meant to be a team game. Did you ever thought about that these monks are not the only character a player has ? Maybe the player have 3 uber teamworkers as well ? And just to get them even more teamwork gods, he uses the 105/55 build to get some nice equipment for them..

just my 2 cents
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Old Aug 21, 2005, 01:25 PM // 13:25   #107
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imo, one of the best farming methods = winning the hall of heros over and over.

and btw, they arent going to nerf the 105 buildk, they are just going to add in some disenchants to certain places ;/

just like they did to riverside after release of the game.
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Old Aug 21, 2005, 01:30 PM // 13:30   #108
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Funny to read this when I finally completed my 55 invinci monk build like 2 hours ago. Thought Anet didnt care about invincimonk so finally decided to make one... spend about 100-150k and alot of hours on this baby. If they nerf it this week I'm giving up. UW drops are so extremely bad (didnt find any rare yet, 2 ecto's in a few hours) having an invincimonk doesn't even pay off anymore.

But if you finished a game, don't have a great interest in PvP and there is no sensible way to farm new equipment, what reason is there for playing?
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Old Aug 21, 2005, 01:37 PM // 13:37   #109
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if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
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Old Aug 21, 2005, 02:07 PM // 14:07   #110
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Yeah, well, like many others I thought Guildwars as a hybrid between a MMORPG and a hack n slash RPG (Diablo style). Didn't expect a game that relies this much on teamwork (so much that Anet nerfs solo style playing), has PvE and PvP seperated, and is totally anti-powergaming.

I don't know but it doesn't make any sense to me. It's what made Diablo (1&2) so abusive addictive... getting items, trading them away for different gold shiny items, get new items, waiting for that drop... Now I probably just expected and bought the wrong game, that's too bad... it's just that farming is the only thing that remains this game fun for me. If I want to go focus on PvP I'll first have to spend hundreds of hours just to unlock skills/items, then figure out how the entire paper/rock/scissors system works in arena's... no thanks.
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Old Aug 21, 2005, 02:29 PM // 14:29   #111
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Whats even worse is that the economy is already so much influences by the last months that it can't be saved anymore. Anet could nerf every farming build to hell, or even require players to take an ally outside, it won't do much for the economy. People got very rich by farming with invincimonk, now players who recently got the money to make one are getting screwed again.

Remembers me of the time the economy was reset.
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Old Aug 21, 2005, 03:25 PM // 15:25   #112
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As I stated before, I don't see the price of ecto dropping or increasing thus far. If the build is nerfed or things made harder, UW should be fixed up again and un-nerfed otherwise it wont be worth going at all really (Not that I wont turn down an offer to join a party in the UW if they know what they're doing) and up goes the price of ecto due to high demand and low stock. Also the people that have that problem, ecto is ridiculously expensive, you can't possibly pool enough money together to get fissure armour even with mules, you need to do it in bits.

My own 55 build is farming the start of the UW for ecto and only that really to actually get the armour for my Ele. Good greif if I wanted it for any of my other characters @_@. After that, it'll be available to work as a team. My main influx of income IS from the underworld (drops, no matter what get sold to the trader) but even so, I can picture myself with little to no money after I have the ecto and shards I need.

I seriously am willing to bet most of the UW 55 builds are going in to do the exact same thing because of the current value of this item needed to craft that fissure armour they want. It's only the small but vocal minority selling ecto to get rich (for what purpose, I'm not sure)

I will say one thing though, even while soloing, I'd still like a bit of a challange at least. To put a spice into the farming. Maybe change some of the mobs skills to hit a bit more through that bond so you can't take huge ones on at once. A short degen every now and then a bit like the terrorwebs (which are a bugger to kill, even with the build). Make things that are harder to kill worth while, so you'd be taking on more coldfires.

As I hear now, the lower parts of the underworld, have awesome drops. The problem is, it's hard to find a team willing to clear it out, when you do, it's even harder to find one that DOESN'T TALK TO THE GHOST at the first chance they get (not that it's impossible after).

This is all ASSUMING when ArenaNet talks about a nerf or something of the like, it involves this build. Perhaps they meant the nature's renewal and fertile seasons that people have been bitching about before this with GOOD reason, other than "OMG MONKS ARE EVIL NOW".
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Old Aug 21, 2005, 05:03 PM // 17:03   #113
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Quote:
Originally Posted by BigTru
I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
Mesmers are quite powerful, yes. They could use a PBAoE spell, but otherwise they're good to go. No, I think it's about Rangers with pets. They definitely need some tender loving care from the devs.
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Old Aug 21, 2005, 05:05 PM // 17:05   #114
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Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
Because it's 100% PvE?
It is to me, 200+ hours of it.
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Old Aug 21, 2005, 05:48 PM // 17:48   #115
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Quote:
Originally Posted by Numa Pompilius
Because it's 100% PvE?
It is to me, 200+ hours of it.
Quoted for truth.
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Old Aug 21, 2005, 06:04 PM // 18:04   #116
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Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
have u even played the pve part?
so tell what has more maps?
the pvp part has way to few maps ...
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Old Aug 21, 2005, 06:43 PM // 18:43   #117
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Quote:
Originally Posted by Sekkira
As I hear now, the lower parts of the underworld, have awesome drops. The problem is, it's hard to find a team willing to clear it out, when you do, it's even harder to find one that DOESN'T TALK TO THE GHOST at the first chance they get (not that it's impossible after).
If you go an clear the tar pits, you will find your self 10+ ecto/shard richer in little to no time. As well as finding some odd item variations, I like to call them UW variations. Such as the odd fire relics that I have seen. The mindblades are also very good droppers of ectos, problem is they are insanely hard to kill off at 9, with any average pug. I really wonder how far people have ever actually gotten in UW when they say the drops suck... in my opinion the drops rock in the Pits It also offers a great challenge to actually make it there :P
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Old Aug 21, 2005, 07:29 PM // 19:29   #118
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Quote:
Originally Posted by Theos
If you go an clear the tar pits, you will find your self 10+ ecto/shard richer in little to no time. As well as finding some odd item variations, I like to call them UW variations. Such as the odd fire relics that I have seen. The mindblades are also very good droppers of ectos, problem is they are insanely hard to kill off at 9, with any average pug. I really wonder how far people have ever actually gotten in UW when they say the drops suck... in my opinion the drops rock in the Pits It also offers a great challenge to actually make it there :P
I don't know how the UW works... do you have to complete the first quests to unlock parts of the UW?
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Old Aug 21, 2005, 07:33 PM // 19:33   #119
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Quote:
Originally Posted by MSecorsky
Just got your 105 built, eh?
LMAO!
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Old Aug 21, 2005, 08:07 PM // 20:07   #120
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I've played monk as a healer befor the 105/55 was hot. Do I use it to farm now? Yes. Do I farm UW? Yes. The only issue I have with this build is that is the only reason people are making monks now. Now if you're in an outpost for a mission, you'll get a monk who thinks he can tank effectively at lvl 7. Monks were one of the smartest players in the game, in general, now they're lower than warriors that don't know what they're doing.

Which area would they have the balls to nerf? The 17 protective bond being nerfed is all fine and dandy, but what happens when an expansion comes out and you're supposed to lvl more? Anet has f*ed themselves here. So if we can level more and put more points in attributes and we get protection up to 20 or 21 then the monk will be next to untouchable. That would practically heal you when you took damage.

I don't have FoW armor and my collection of ectos is modest, but I really don't care what they do. Instead of bitch and complain about everything I can adapt. I just hope Anet has an idea of what they're getting into with expansions and higher levels.
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